That has an idea of what good and bad is. You start with something flat, and you say, "There, that area is going to be commercial," and you can tell whether you're being successful or not, and if it's progressing and getting shinier and taller and more dense, or if it's decaying and looking run-down - then, you're doing bad. Rachel Bernstein: The concept of zoning, if you think about it, has to do with an inherent idea of progress. Gamasutra spoke to Bernstein about SimCity Societies for Gamasutra just before the title's release, discussing the genesis of the Tilted Mill-developed title, the state of the PC market, and leaving real-world brands out of the game. There's a sort of vibe or soul to a city." "We asked ourselves the question, 'What makes Paris feel different from New York? Why does one city feel different from another?' It's not just the height of the building, or what they're made of, or their style. "The second thing is that - and this is the heart of the design challenge - we were focused on variety," she continues. One was that we really wanted to work hard on making the game accessible and easy to start playing right away - and, of course, to not lose the depth, and to keep the challenge there so that you still have a deep and replayable game on your hands." "There were two big differences that we wanted to carve out. "When we approached this game, we wanted to do something innovative, and actually be willing to take a departure from the previous SimCities," Bernstein explains. All these elements combine to create a City building experience that is engaging and offers a unique spin on the traditional genre.The latest title in the Sims dynasty, the Tilted Mill-developed SimCity Societies, recently saw its worldwide PC release, and Gamasutra spoke to the game's producer, Electronic Arts' Rachel Bernstein, about the creative process that continues to evolve the direction of a familiar series, and considerations for future incarnations. Other aspects of the game include building relationships with various citizens and the introduction of "mini-games." These mini-games are mainly collectible types, such as one that lets you win the affections of a favorite celebrity. Other features that are consistent between this game and others in the series are the ability to build your own city, as well as manage traffic and obtain jobs. They also have not yet released the specific platform on which this game will be available on, but it is most likely going to be available on the Wii's and Xbox Live Arcade. This is just a sneak peak, and there are more to reveal. It shows a number of different cities, and one of them is Los Angeles. Your city will grow through the use of technology that lets you find jobs and earn income and can also be used to purchase property and services, as well as access to top of the line infrastructure and facilities.ĮA has not yet released many details about the plot of SimCity Societies, but they did release this teaser image. You will be able to interact with other players through a network, which simulates a real social environment. The game is different from past SimCity games, in that it has a more social focus. It is set to be released for the Nintendo DS in early 2021. SimCity Societies is an upcoming city-builder video game developed by Tilted Mill Entertainment, and is part of the SimCity franchise.
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